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Exploiting Co-Evolution and a Modified Island Model to Climb the Core War Hill

F. Corno
fulvio . corno @ polito . it
http://www.cad.polito.it/staff/corno/
 
E. Sanchez
edgar . sanchez @ polito . it
G. Squillero
giovanni . squillero @ polito . it
http://www.cad.polito.it/staff/squillero/

CEC03: 2003 IEEE Congress on Evolutionary Computation, Canberra, Australia, 8th - 12th December 2003, pp. 2222-2229

KEYWORDS: Approximate Methods, Corewars, Evolutionary Algorithms, Genetic Programming, MicroGP

ABSTRACT
In this paper, Core War, a very peculiar game popular in mid 80's, is exploited as a benchmark to improve the µGP, an evolutionary algorithm able to generate Touring-complete, realistic assembly programs. Two techniques were analyzed: co- evolution and a modified island model. Experimental results showed that the former is essential in the beginning of the evolutionary process, but may be de- ceptive in the end. Differently, the latter enables focusing the search on specific region of the search space and lead to dramatic improvements. The use of both techniques to help the µGP in its real task (test program generation for micro-processor) is currently being evaluated.


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[CSSq03] F. Corno, E. Sanchez, G. Squillero, "Exploiting Co-Evolution and a Modified Island Model to Climb the Core War Hill," CEC03: 2003 IEEE Congress on Evolutionary Computation, Canberra, Australia, 8th - 12th December 2003, pp. 2222-2229
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